Thank you so much!! I don't know where to begin -- your feedback makes me really happy.
I also dropped p3 reload to make this game... you can probably tell from the game itself.
I'm glad you got a lot out of the investigation mechanics! Those were most of the features I had planned for it -- learning about suspects, finding aberrations and learning their routines -- though I wish I'd been able to include more examples of each in the actual game. I'd planned to include more ways to spend downtime but didn't get the chance to implement them this time. I can definitely take some of your ideas into account if I end up expanding on this game. Also I had no idea about the currency thing actually LOL-- must be a function of the method I used to convert the number into currency. I'm glad I know that now.
I feel pretty lucky that the artstyle came together as it did since I was worried it'd take too long to make presentable illustrated artwork, but I was able to find a workable style pretty quickly. I owe everything to the Procreate Terraleah brush. A lot of the visual identity comes from compromise but I don't think that's a bad thing -- it helped make it unique.
I'm really happy you connected with the characters so well! This was the first game I ever released with a focus on dialogue and story, and I wasn't sure my writing would be up to snuff. The time limit forced me to write without second-guessing myself, and occasionally sloppy dialogue aside I think that helped me pull the script together.
Thank you again for all your feedback!! And thanks for wishing me luck on midterms -- they're in god's hands now.