The art style and music are really cool in this. I liked the various effects you put on the player abilites, too. That kind of stuff often gets overlooked in a jam.
There wasn't enough contrast between backgrounds, platforms, and the character so I often had a hard time processing what I was looking at.
Some nifty camera transitions going on there! Nice.
The wall jump didn't feel precise enough for me to use reliably, which made it difficult to move upwards in some sections.
Combat looks cool and would be better with knockback (both self and enemy). It feels almost impossible to land a hit without taking damage.
I seemed to die when I still had health in my healthbar, so I'm really not sure what's happening there.
There's some cool stuff here! Thanks for making this.