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I liked the Range Attack System and the player controller works well, but I can't consider this game a metroidvania to be voted like the other competitors. I am sure you know your prototype is more for showcase your current skills than a game.


Anyways, good luck in your journey as a game dev.

(+1)

This is a completely fair critique. Originally, it was going to be a 'real' metroidvania, but IRL stuff took away time from level design, and I eventually decided to submit what I had before the deadline, if only to get more feedback.  I'm hoping to focus more on it after I get a more acquainted with the Godot Engine.