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(+2)

Beautiful art, it reminds me the artstyle of Klei production, there is a good sens of humor in the dialogues.

I like the fact you can create your character, but the name input since very restrictive, I couldn't validate anything, until my name was very short, why is that?

I played with a game controller, for some reason I had a hard time with the jump, it react a bit late, maybe 0.1 sc after I press the jump axis. I am not very used to have a latence, so I don't know if i'ts because I played into the webbrowser, or if it was made on purpose.. Also, when you release the jump button, it doesn't reach the full jump, you have to keep it pressed. I took me a moment to get used to.

I encounter some bugs in the moving platform room (from the tutorial), my character was stuck in the air, floating on the left direction, I couldnt do anything. And another, the sprite character just disapear from the screen.

Otherwise, the level of polishing is pretty good. Mention + for the sound.

Thank you very much. If you want to learn how I did the character customizer, I made a tutorial about it https://firetotemgames.itch.io/superhero-academy/devlog/98803/2d-character-customizer-tutorial-unity.

Back to your feedback. Don't ask me why I made the 4 characters minimum restriction for the name. I already had somebody else giving me bad feedback because he couldn't give his character a 3 character name... What some people don't get is the joke that the first name is always not available. The game is lying here and your name is never ever used anyhow :D

I assume that the jump latency is caused by the webbrowser, because I have not implemented any delay. I have implemented some delay for the attacks, or I would call it build-up. That was a dumb idea and I would remove it :D

Ok, I have never seen the two bugs you have encountered. I know that the web version has some weird bugs, the windows version does not have. So, if you want to give the game another try, play the windows version. :D