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Great stuff so far!

If I had a gripe with the game, though, it's way too easy to accidentally choose a dialog option while advancing text.

It might already be something you've worked on in the upcoming update, but as a suggestion, you might consider having a "no selection" (nothing is highlighted at start so players don't auto-accept whatever the first option is) or "no advancement selection" default for these (like starting with an "I would like to..." option that does nothing). Or perhaps just a simple delay between text and dialog box popping up?