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This game really captured so much about what I love about Metroidvanias! I was very impressed by the size of the map and really enjoyed the lack of handholding throughout the game despite the frequent dialogue - often a dangerous pit trap to avoid! Movement felt snappy and I really enjoyed some of the more unique powers, especially the cloud gust ability that allowed you to jump off of the floating orbs. I also thought that the music and narrative all tied the game together quite nicely in terms of worldbuilding.

One thing that I would love to have seen expanded on is the graphics of the world. Having every environment be made up of one tile set with a solid color background prevented me from being as engrossed in the world as I think I otherwise would have been. Of course, I understand sometimes graphics may not be a strong suit for a team. Still, I think some kind of art in the backgrounds and some small details in the terrain could go a long way and help tie together the already-great world even more!

Great work and thank you so much for sharing!

Hello,

Thank you for playing and commenting. As the level designer of the project, I sincerely appreciate that you enjoyed the lack of handholding. I also like that in the Metroidvanias I play.

I like to design levels where the player always has at least a couple of open routes from each ability to the next one. Did you get too lost? Was the intensity of the exploration feeling the right one?

Did you get the Teleport ability at the end? If you want to know more: there is a sequence break to acquire Teleport earlier in the game, and 3 out of 9 abilities are completely skippable if you find the right routes.

For sure, we needed to work more on the graphic and artistic part of the game, fair point taken.

Cheers