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I really loved how unique the mechanics of this game felt! All of the functionality with the cog felt really fresh and was super fun to interact with. Being able to "parry" enemies by activating before hitting them put a really interesting twist on normal enemy combat. Parrying projectiles especially was really fun and encouraged me to try to solve puzzles in ways I felt like I wasn't intended to, which I always enjoy. I also greatly enjoyed the sprite work and thought the narrative elements were placed very tastefully and carefully. I did feel like some of the platforming sections were a bit difficult due to how fast the player moved when launched by certain arrow orbs, on top of the intense screen shake that activating these orbs created. I think tweaking how these mechanics work could make these segments feel a lot cleaner. Great work overall though, really great polish on the project and super fun! Thanks for sharing!