I think this is an incredibly unique idea. I appreciate the aesthetic of everything. You don't often see arm-less skeletons side by side with masked up murder teddy bears. The momentum idea is a really unique idea and I think you have something genuinely unique with that in your game.
That said, I gotta offer up critique that the warped tower feels incredibly difficult to play. The tight platforming is not conducive to a good time when the distance I can jump feels like it fluctuates regularly. It's a good idea, tweak it up with a longer time in-between or an audio cue and I think it'll be easier to tell what's going on. The only other thing I think you should probably improve in future games is the readability of your signs. The plank aesthetic is a good idea, but each plank does not need a shadow. It made it personally hard to focus on the signs and take in the info you wanted me to. Those are the only things that really feel wrong with this game and anything else I could offer feedback on would be personal nitpicks.
Solid idea here and good job for putting hard work into this. Can't wait to see what you cook up next.