Yeah, making Stats uniform would make things easier. From an outsider’s perspective, I couldn’t always tell whether the mismatches were intentional. I erred on the side of sticking with the book where it wasn’t an obvious error.
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Stat Boost I think the fact that the MEC Stats are in all caps makes them distinct enough from the likes of Armor, Shield, Soak, and Speed, and the X : Y format does a lot for readability on its own.
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Feedback I’m probably going to split it off into a separate, dedicated topic, but to respond to your points here, I think there aren’t any “instant picks” for all scenarios, so good job with that. Though, you might want to put a DMG cap on the Martial Artist’s Roundhouse Kick, from the Cyber-Thighs Part. Direct DMG is already powerful, and Speed can get quite high if you build around it (>30). That it gives SYN on top of that is icing on the cake. It’s stopped from being an instant pick by the need to build around Speed, but the ceiling on the payoff is quite high.
I did see your posts about v0.14, and (silently) updated the Perks on my sheet to match. It was Kinetic Regen and Overclock specifically that merited new text.
There’s also an edge case with the Knight Core, which allows two Option Parts to be equipped. Is the second Option Part tied to the Knight Core specifically, so that if the Knight Core suffers a Part Break, that Option Part is lost? This might be one to use an in-line Stat Boost to expand the effect description.
More will come in a future post. Still doing a bit of recovery from the data entry, haha. This game has been a brainworm for me for the past few days, so I’m taking time to catch up with other things I let slack during my fixation period.