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(+1)

I've run into the issue during playtests too. I'll be updating the build soon, really sorry for the inconvenience!

I've also changed the timings around a bit so it might feel different in the next update. Although the parry is still timed so that if you're too early it won't connect

Figured out the root cause of this stutter. More obvious on higher framerates. It's coming to be about that time where I'll be needing a more powerful machine to test this game. Thanks again for highlighting this problem.