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(1 edit) (+3)(-7)

Really appreciate the effort here, but sadly it just doesn’t “feel” like a Zelda game. I’m not sure if this is due to limitations of GBStudio or what, but it feels very “off”.

1 - Can’t move diagonally.

2 - Combat is very stiff, and has no visual or audio feedback that you’ve hit an enemy (or that they hit you). The comic bubbles don’t really fit.

3 - Can’t just walk over an item to pick it up, have to press a button.

4 - Moving around an arrow cursor in the submenu or map instead of just moving a selector from one object to the next.

Again, appreciate the effort. There’s some solid framework here, but it needs some more work done to “feel” right. I’m not saying it has to be 100% authentic to an official game, but like… play Link’s Awakening for a good idea of how this game should play like.

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So, I see a lot of downvote on your comment, and no explanation for them. I'll try to explain where those downvote came from, as it feels unfair to a comment trying to give constructive criticism.

This game is a port of the game "Zelda's Adventure" on the Philips CD-i, which is an officially licensed game by Nintendo, but developed by Viridis Corporation. It is the third games from the infamous Phillips CD-i Zelda trifecta.

Now, knowing this, this game is a one-to-one port, meaning that every points you proposed an improvement does exist in the original game. It is actually impressive to me that they would go the next miles to not change anything game design wise, as it is not advertised as a demake, but really as a port.

Now, if one would actually make a demake, those points that you pointed out would be really useful. 

As a sidenote, if you want a Phillips CD-i Zelda game but with better controls, I can't recommend Zelda CD-i Remastered by Dopply enough (https://x.com/thedopster/status/1332345549429886979?ref_src=twsrc%5Etfw%7Ctwcamp...), or the game heavily inspired by them (featuring the voice of Link), Arzette: The Jewel of Faramore, also by Dopply (https://store.steampowered.com/app/1924780/Arzette_The_Jewel_of_Faramore/).

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I am very well aware of the CD-i games, though I never played Zelda’s Adventure (just the other two). I’m also aware of the PC remakes and the very well done Arzette.

While I don’t know all of what the dev (john-lay) put into this, I don’t think “port” is the right word here, unless he actually used the source code from the CD-i game (is this even available anywhere?). I’d say that remake/demake would be more applicable. But, that’s more of a semantics argument, I suppose.

Even if it’s an unpopular opinion, I still feel this would benefit from “feeling” more like a main Zelda game.