Ran this for myself. Super impressed by the overall game design!
- effective use of the core Tunnel Goons rules
- gorgeous layout and visuals
- clever way to implement a pseudo-procedural "dungeon", but still include mandatory core rooms
- limited mechanical options can feel restrictive at times, but it always makes narrative sense (no point trying to Charm a rat or a venus flytrap!)
- challenging but intuitive puzzles
- item deck is just the right balance of quirky flavor and mechanical function