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Ran this for myself. Super impressed by the overall game design!

  • effective use of the core Tunnel Goons rules
  • gorgeous layout and visuals
  • clever way to implement a pseudo-procedural "dungeon", but still include mandatory core rooms 
  • limited mechanical options can feel restrictive at times, but it always makes narrative sense (no point trying to Charm a rat or a venus flytrap!)
  • challenging but intuitive puzzles
  • item deck is just the right balance of quirky flavor and mechanical function