- Almost feels unrecognizable as a Tunnel Goons hack.
- That said, it's a comprehensive rule set, for what it is, with rich, detailed world-building properly baked into the game mechanics.
- The Gamble mechanic really helps to distinguish this from the other Jam entries (so far, anyway).
- Hero Points are wonderful method for encouraging consistent, frequent role-play.
- Generally not a fan of adding a 4th stat/Trait but it makes sense here, given the clear distinction between the sci-fi and fantasy elements, in-universe.
- All the PbtA style touches (Agenda, Principles, Facilitator Moves) provide a solid groundwork for would-be GMs to run this with the intended vibe.