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(+1)

Industry dev annnnnnndddd it shows. Lots of extremely cool tech here and a really intense polished experience. I especially liked the sonic drone, adds a lot of intensity without being at all obnoxious. You put a metric ton of effects and shaders in but I think it is all additive, not just doing a more- is-more type thing. A lot of angles and even aspects of the story remind me of a japanese game called "walk".

I rather enjoy the story, as it matches the intensity of the visuals and the space in general. It's a very intense and deeply sad story, because either consequence at the end is grim in its own way. For that reason I think the "choose your own ending" really works here.

The cameras can be a little jank at time between scenes and the character might be like the tiniest bit slow (but its probably fine for the experience). I personally think you couldve gotten away from the CRT monitor outline and gotten similar results but I might be wrong, and at the end of the day thats a creative choice to lean into the old school style.


great release, no real flaws here.