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(+2)

I really liked the idea of baiting the enemy king based on how much gold you had, but there were two things that took me a while to figure out:

  1. Initially I didn't understand why the level kept resetting when I bought all the upgrades and the enemy army didn't move. Once I realized it was because the timer ran out, I started paying attention to that, but a game over screen with "You didn't beat the enemy in time" would help fix this issue. Also I noticed a subtle bell that plays when you're running low on time, but a ticking clock and highlighting the time in read might draw that to the attention of the player more clearly.
  2. After I figured out the time thing, I stopped buying units to bait out the army, but my money didn't tick up even though the gold slider made it across. That's when I realized I had to actually buy the hay/mineral units to make money each tick. A little icon next to each of these money generating units ("+ 2 gold each turn") or something like that might help avoid that issue.

The voice acting made me laugh (it's so goofy) and the art was silly and felt right out of an early 2000s flash game. Some things about the presentation were oddly funny too, like how the windmill keeps oscillating back and forth and the bushes move like they're fish or algae. I really enjoyed this once I got going, nice job :)