Thanks! I am really into russian avant-garde right now. It's so easy for me to apply using simple tools.
I think there is an interesting space for using the "enemy & railroading GM" (The Storyteller, The Whites) not as a hostile practice, but as part of the design of the game, encouraging the players, (through their Characters, The Reds) to overthrow that position.
The videogames I mentioned seem to have overcomed that topic, so there we go!