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While it is noticeable that this isn't finished (no respawn, can get stuck in walls, no walk animation, enemy spawning is busted at times, etc.) the sound design is quality and props to a decently balanced combat system. I'd give more credit to the art, but the screen filter and darkness made the sprites nearly indistinguishable which is a shame because they look rather good on the Itch page. With better time management for polish, and a more engaging end goal/game loop, I think this could have been something special.