Hey, glad you stuck it out to the end! yeah I'm pretty sure not every setup is winnable, which isn't a problem overall since y'know you just start over after a quick death (just like any roguelike). However I'm thinking of making the start a *little* less random (eg. your first chest is always an energy orb) plus making the potions collectible to use at a time of your choosing. Just additions/improvements that I didn't have time for during the jam.