I see you’ve managed to get a lot of systems working which is impressive, equipment, turn-based combat with skills and many stats, multiple targets, traps/hazards, minimap, etc. Plus some story bits. Certainly more than I did, so well done there.
The difficulty seems plausibly well-tuned. I died early but I can see getting a lot further by running from large groups of enemies and only levelling on smaller ones.
The first impression in play is a low FoV and some muddy upscaled textures directly blocking your whole sight when facing a wall, which is something I would try to address in the future. I noticed can also move two steps at the same time / diagonally by pressing the keys together, not sure if that’s a problem but it feels a bit too floaty for my liking.
The combat button confirmations are a bit unintuitive/tedious to click through.