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I think the card system works well and is relatively easy to get the hang on. The game is mostly a card game with some existential thoughtful narrative. 

The movement and dungeon part of it is well done, but is not really included in the story. You basically just navigate the hallways to find the combat.

Overall a pretty and nice game to play!

(1 edit)

Thanks! 

You have a point here. The original idea was to have three generated levels. The end of the game was initially planned to be at the gate of the dungeon, always closed to the cursed player character. But sadly I had to cut the scope to get the game ready on time.

I'm not sure, but  it could be a good post-jam project.