Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Making reloading a part of the pacing sounds like it'll add all sorts of strategy!

Might be the exaggerated gifs, but not sold on the TDC animation without user input. The eye is attracted to things in motion, and since the user may be reading lower half seems counterproductive application. Confuses player input and gives the dials a rough and chaotic feel. I think that because of the contrast between the precision modern for the time engineering of TDC vs scrappy handwritten paper works so well!  Personally would suggest some ambient audio for breathing life in this case. 

Was wondering if the dials have frames for turning vs locked into position? Like have it more freely move when being turned but stop at specific set intervals? Since the dials drawn for various granularity but the needles seem to have same degrees of rotation between them?

Very excited for the game and always a joy to read your write ups and thought process. Have to ask: do you have a beta sign up? Thanks!

I agree about the TDC animation. I find it to be a little distracting. It would be great if this feature could be disabled or enabled as desired.

After seeing the pixel art reddit gif, I realize had a mistaken impression the player turned the dials (crank and all that)! Still feel the animation is a bit twitchy but might be recording. Def downloading the gif and taking a look on device later!

Thanks for the feedback. That’s why I show the game in development. The twitching is easy to remove, so will wait for more feedback. We don’t need to decide now. Regardless I’m not a huge fan of forcing the player to customize the game. I think a good game should own its decisions and limit the options to the very strict minimum. Stuff like accessibility issues. Let’s shelf the question for now and see what comes.

Funny how so many (well, many is relative)  people have asked about the beta recently. I guess I should takes this as a sign that the project starts to look like a real game now. Still, we’re quite far from it being in the state where it can be tested.

I’ll have a post for that purpose here when the time comes and you’ll be able to apply. I’m not sure how many I will need, and what form the process will take, but we’ll figure this out then.

Happy to offer a bit of feedback at this developing stage! 100% support the process. I agree that it isn't worth option in a menu.

You did mention beta in the post, I think that's what got us all circling like sharks! Sounds good, will def apply if time comes.

(1 edit)

True! I need to be careful with what I write :) In the meantime always feel free to offer any feedback and suggestion here. I’ll take anything that can improve the game.