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Sleep… I’ve had none Boy, do I feel that!

I’ve been following your progress on this engine since you started a few years ago, and I’m very impressed.

You nailed the aesthetic, and I loved some of the little details, like the mouse-based parallax on the title screen. I spent some time in the game but never got far due to those snails. I couldn’t find more than two rocks, and they kept killing me. My first death was because I got cornered by a snail in the path near the teleporter, and I had no way of fighting back.

Since you’ve been working on this engine, I figured I’d give you as much of a bug report as possible. Hopefully, it’s helpful.

  • My portrait randomly changed to an image of 4 pieces of medieval armor. I think it was after I took damage.
  • Sometimes Binro’s quest would never trigger, or trigger much later. To that end, I only found two fish, but I didn’t need him to move the rock anyway since I could walk through a wall near the teleporter trap.
  • I could not figure out how to use the potions. I tried equipping them with my hands, but that lobbed them at the snails!
  • I encountered an inventory bug that seemed to remove items from my inventory. The setup was like:
    1. Press space to get an item
    2. When the inventory screen shows up, take a step in some direction without depositing the item in your inventory.
    3. If you bring up the inventory, you can see the item is still on your mouse cursor.
    4. Again, close the inventor without depositing the item.
    5. Find another item and do the same thing
    6. Bring up inventory; the item you were “holding” on your mouse is gone.
  • Sometimes I’d get hit and the rock I’d be holding would disappear.
  • When you crouch with a rock in hand, it floats above you.

I’d love to play more of this game if I can get past those snails, lol. It’s clear a lot of love was put into this and I can’t wait to see more!