Sleep… I’ve had none Boy, do I feel that!
I’ve been following your progress on this engine since you started a few years ago, and I’m very impressed.
You nailed the aesthetic, and I loved some of the little details, like the mouse-based parallax on the title screen. I spent some time in the game but never got far due to those snails. I couldn’t find more than two rocks, and they kept killing me. My first death was because I got cornered by a snail in the path near the teleporter, and I had no way of fighting back.
Since you’ve been working on this engine, I figured I’d give you as much of a bug report as possible. Hopefully, it’s helpful.
- My portrait randomly changed to an image of 4 pieces of medieval armor. I think it was after I took damage.
- Sometimes Binro’s quest would never trigger, or trigger much later. To that end, I only found two fish, but I didn’t need him to move the rock anyway since I could walk through a wall near the teleporter trap.
- I could not figure out how to use the potions. I tried equipping them with my hands, but that lobbed them at the snails!
- I encountered an inventory bug that seemed to remove items from my inventory. The setup was like:
- Press space to get an item
- When the inventory screen shows up, take a step in some direction without depositing the item in your inventory.
- If you bring up the inventory, you can see the item is still on your mouse cursor.
- Again, close the inventor without depositing the item.
- Find another item and do the same thing
- Bring up inventory; the item you were “holding” on your mouse is gone.
- Sometimes I’d get hit and the rock I’d be holding would disappear.
- When you crouch with a rock in hand, it floats above you.
I’d love to play more of this game if I can get past those snails, lol. It’s clear a lot of love was put into this and I can’t wait to see more!