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Create an enemy with a radius, sprite scale, speed, and damage of 0. 

Then, assign the sound you want to sound to the attack sound. 

By having its perform melee, a floor that makes a sound when stepped on is completed.

If you want the sound to play only once, you must either increase the attack delay or use the FSM to make it commit suicide.

Thanks, this might be the way to do it for now since it seems the "official" trigger method is broken.