Thanks man. It had been three months already?
I am going to resume the development of S.P.K. I just don't know when.
If you want to know what happened, read on.
The initial plan was to have 5 stages with 8 levels each, but stage 3 became quite hard and stage 4 (not released) became too hard.
So I started to think that I may do 4 stages instead of 5, but I stuck on the development of the 4th boss.
Meanwhile, the game have a bug that almost exists only when I develop it as I have some things printed on the screen, the problem is that I can't understand it. It is a very rare bug but freezes the game. It happened two or three times when I play it without all the printed stuff, more times when I print stuff and never when I run the game in debug mode.
As the bug never happens in debug mode, it made the process of finding it very difficult, and sadly I was unable to find it. Also, as I was changing things over the code, I made it even more rare.
Trying to find this bug consumed pretty much a whole month.
A very frustrating time to tell you the truth.
So I thought that I need a break from developing the game.
With all this, I started reworking on my Plato project to add voice over as some AI tools became more mature. But this proved to be more time and energy consuming from what I initially thought it will be. The project also raised some controversy because I use AI, as AI became the main topic for some reason, leaving aside the bigger picture.
Right now, I am just burned.
I am trying to find a way to push myself to finish my Plato project, but I know that this is wrong, I just need some rest. Keep in mind that I work on my projects 7\7 and all my free time. I haven't played a game for almost a year.
I am sorry for the lengthy response, I just felt the need to write all this stuff.
So to conclude, I will resume the development of S.P.K, but I do not know when.
I also would like to thank you for your interest once again. I usually get the silent treatment over my projects, and your positive comments means a lot.
Thanks.