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(1 edit) (+1)

This is a pretty solid entry, with fluid movement and exploration and fun art. Good opening, tight gameplay, nice premise of being on the "other" side of the usual adventuring role. Did quite a bit of the game, but haven't finished yet. I have two critiques on the game, that stem from personal preference: 

1. not a fan of encounters that pop up in areas I've already explored. There's going to be some backtracking, especially if you get lost or disoriented now and again or want to go back and check if you missed anything (like I do). Skully was a nice touch on letting you know when your next encounter is going to happen, but still, I'd rather not fight in areas I've already "cleared"

2. Losing 10% hp when checking for secret walls is a bit of a deterrent against checking for secrets. But this isn't such a big deal since I can just heal it back up in combat.