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So the idea of combining roguelike deckbuilder/card battler mechanic with dungeon crawler is good, and I see it the second time in this game jam so far(first time with the Spell Tower game). Technical execution could be better. Movement has to be faster, way faster, because right now it feels just sluggish to me(and I know that there are people who prefer even faster transition speeds than I do).
I noticed a couple of times that enemies can change their intent in the middle of my turn, which looks like a bug to me. Also that piercing damage from bows ignores shields and is only mitigated by health? In the games of this genre the usual behaviour is to only apply status effect like bleed if the attack that applied this effect actually goes through shields/other defensive barriers
Despite all the flaws I see a what potentially could be a good game in the making, but in very early stages. Keep up the work.