The combat felt very simple and repetitive, but I liked that the game was focused on ranged combat. That said, most encounters felt like hiding behind cover, waiting until the enemy was done shooting, then popping out to take a shot, but there were a few moments where enemy placement felt like a puzzle I had to figure out to avoid taking damage, and I wish there would be more of that.
Also, I think having VO in the intro dragged it for too long -- it would be much faster to read it and start playing.