Thanks for the feedback, I have come to similar conclusions after watching someone else play it. I think I can implement animated 180 degree turnings, or maybe even fake 90 degree turns. I wanted the walls to be outer space textures, the walls are supposed to be glass. I could make fake 90 degree turns, where you can look out in space. That should help with the disorientation.
I was going to do text prompts that tell you when you can move up/down, but I ran out of energy and submitted a day early.
Thanks for playing!