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(1 edit) (+2)

Great game!  I love the visuals, really nice use of simple pixel art and a bit of depth, and nice colors.  I made it to the end, killed the head priestess with poison, which felt cheap - I love that she respawned after some damage, it would be good if the poison cleared at that time too, I think, as once I managed to land a poison on her, it was over ^_^.  The destructible terrain was cool, and a surprise, though I didn't notice anything special that could be done with it (was there a chest hidden behind a wall to blow up anywhere?).  The writing at the end made me laugh =).  Also, almost goes without saying, but combat was great, I love deck building, and I felt like I often had interesting choices (and was always the wrong number of steps away from an enemy to do what I wanted ^_^).

Thanks! The poison arrows were added about 40 mins before the deadline becasue I thougt the game needed another occult card so they were a little untested hehe. In a future update I'll probably change that so poison clears after awhile or so that big enemies like bosses have a way of clearing poison.

I did like them, and actually didn't pick any occult card until then because I was too afraid of losing stuff when drawing, and the poison finally tempted me into it =).

I didn't mean to imply you didn't :)

(+1)

You didn't, I was just trying to affirm your last-minute decision to add them =).