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(1 edit) (+1)

Neat little jam game. I liked the handrawn aesthetic, although the wobbly part could have been toned down a little bit. I liked that each party member was unique and contributed to the game with their own abilities. It got extremely difficult once you got down to a couple of party members and choosing which "debuff" you get was daunting. 

I think if the floor had a texture that changed as you walked, it might help give the player more feedback when moving.

(+1)

Thanks. You're right, alterning between two different wall textures instead of single one is a good solution.