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(+1)

Not bad! I couldn't win, though! Fought the boss twice.

Things I liked:
-The art was nice
-The monster designs were unique and interesting
-The boss concept was really unique and cool

Potential Improvements:
-The dominant strategy seemed to be getting lucky with as many campfires as possible to stack hearts. Not very engaging from a gameplay perspective. Hiding heart containers behind puzzles or giving you a bonus for clearing certain conditions at a level where the player has some autonomy might have felt better.
-Speaking of autonomy, I didn't feel so much like I was playing as much as I felt like I was just watching things happen to me. Some more player choice and thought put into the mechanics to make them feel like you have some level of control over what happens would go a long way.

Overall though, good submission for the jam!

(+1)

I dont think campfires are that necessary. The only enemies that can hit you are those beholder like guys with 2 range attack, everyone else you can just kite to not receive any damage. 1 or 2 campfires are enough to finish the game

(+1)

Yeah, but if you can RNG like 6 or 8 campfires, you can potentially ignore damage and win. :)

It just seems like an obvious way to cheese the game.

(+1)

Heyo! One of the developers here. The game is very easy to cheese. Originally we wanted to add an extra "items" room that would've decreased the likely-hood of getting a rest room, however between having to learn gdscript and it being our first time making a game we just didn't have enough time in the end to implement it. Thanks for the feedback though, definitely something we'll consider for next time! ;)

(+1)

Yeah, you all did a great job, all things considered! Just trying to show up with some good feedback to make it all worth it, growth is what game jams are all about!