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(1 edit)

This is really cool! Cute enemies. Flipping around on walls is neat, though it does make it awfully easy to get lost. If you kept going with that idea, some more navigation help would be important.

The math system is great (coming from someone with a current Balatro addiction), though the choices are often too obvious (+1 vs +2) and it is tuned a bit easy. That is better than too hard when you don’t have time for rigorous balancing, but I killed “Infinity” in one hit, haha.

Perhaps a more fleshed out version would lock your choices into Attack or Defense when you pick them up, and forbid you from combining addition upgrades with multiplication ones. Maybe combination of two existing runes would instead be an option you have to take at the expense of another new one? The possibilities are limitless.