There's not a lot here, but what is here is decent. The art assets that are present in the game look quite nice, but nothing else is really developed enough to judge. The themes seem promising, and the ideas presented (research-based 'combat') do as well, for what it's worth.
The mansion segment could maybe do with some signposting given that it is pure trial and error to find the room that matters, as far as I can tell, but it is hard to tell when there's no way to tell if you intended for all the other rooms to be entirely irrelevant or just didn't finish them. The ghoul's sanity damage could similarly do with some kind of feedback, and probably should not occur when the player cannot perceive them in any way, but it is similarly hard to tell if this is simply a case of unfinished content.
I did record a video of my playthrough, although I don't think its likely to be terribly useful given the minimal state of the game: