For sure! I wanted to create cleave-like ability just for situations like that. But we were running out of time and scrapped what we had (combat system was re-made even, since we felt that we won't have time to make it as we wanted it to be). Splash itself wasn't intentional, it just colision model. We decided to swing with that one, scared of making more bugs in process of fixing :) But bigger attacks could use bigger collisions for sure. Bosses, for example, could have those to stop player from kiting too much.