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(1 edit) (+4)

*TAKKA TAKKA INTENSIFIES AND VIBRATES INTO ORBIT*

I finished writing to the end of day 4 of my game! There's a day 5 planned, but I'm going to leave that on the backburner for now, I may not even finish day 5 in time for the jam tbh. I feel a bit of coding/writing burnout at this point... so! I'm going to work on art assets now!

I dropped my script.rpy file into a wordcount tool to see how many words I'd written, and....


WOW, I had not realized I'd written so dang much.... Almost 1k of those words were part of the encyclopaedia code I copied and pasted, but the rest is pretty much all writing/coding by me. This is officially longer than the fanfiction oneshots I used to write, lol.

So far I've learned a lot about coding in renpy. Most useful of all are probably the True/False/None and if/else statements. I've gotten a pretty good handle on them as well as menu wrangling.


This might look confusing, but basically I've worked out a system to have the player choose an ingredient, get a snippet of the characters talking, and then be taken to a screen where you're asked if you're sure you want to choose that ingredient. You can say no, go back to the first menu, choose another ingredient, see the convo attached to the new ingredient, and then be asked again to confirm. If you change your mind again and go back to the first ingredient, you don't have to sit through the convo again.

I haven't actually implemented this yet, this is just a quick test I did to see if my system of true/false statements and menus would work, and it did! So I'll implement that at a later time.

I get a little nervous bc, being a text-based game, people's enjoyment of it will depend on whether or not they like my writing since that's what the game basically is... BUUUUUT it'll probably be okay... *noncommittal hand gestures*

And, as per tradition, here's another encyclopaedia entry to end the post ;3