It made me smile several times, it’s a really nice way to lay out the game and tell the story. I understand the pressure of a jam and ambitions, so I salute for what you you’ve done!
I thought that stepping on the tile with a spacer is enough to trigger a dialog, so I was confused a couple of times there, but after that it went smoothly. Probably it can be a good idea to just assume that player wants to interact when stepping on an occupied tile (same for pickups and saves).