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(1 edit) (+1)

Basic dungeon crawler which works well but didn't pull me in so much to be honest. I find the dungeon too dull and sterile. I don't understand what kind of setting the gameworld takes place. Is it modern day? There are couches and bookshelves in some of the rooms. I mean it looks interesting but confusing at the same time. I don't know what to make of it. Enemy designs didn't appeal to me much. Combat is not very fun and engaging.

My final opinion about the game is, you managed to make a grid based dungeon crawler game with basic gameplay mechanics mostly but i think you couldn't manage to make it fun and interesting. But regardless of all my ciritiscms i appreciate your time and hardwork. It is something, better than nothing. Good luck on your game development journey. I wish you success!

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Thanks for trying our game out :) Couches and bookshelves (and training dummies) are maximum that we could do with basic Unity tools and lack of modelling skills in that time frame hahaha. Better than nothing, but gives us push to maybe learn some more tools for the future.

Its fine not to like the game too. Especially combat is a fair game, since we scrapped our initial idea, once saw we cannot flesh it out in a way we wanted it to be. Better 'simple' than 'too raw' in our opinion. Maybe next time we will do it how we planned it to be.

We still are in our stage of 'finding engine' so each time we learn a new one :) meaning we 'start from scratch' each time and see where it can get us. Bit to hard to make something too complex with that... but we improving each time we do jam!

Thanks again for the feedback :)