"NOW WHERE ARE WE? WHAT'S NEXT?"
It looks like I'm not the only one who implemented the horror+solitude themes with a redshirts plot.
I had a lot of fun playing and mapping the game. This last, mostly dark floor is annoying the fun way.
The game is very well executed. Movement and field of view feel perfect, I like the engineer mechanics, and the game looks pretty good and consistent. The dungeon layout just feels pretty good too, the multiple connexions between two levels, right size and amount of openness, the holes and red doors are certainly part of it, the hole allowing to unlock one more character was cool for example.
Excellent entry, thanks for sharing.