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(4 edits) (+1)

When i first saw the screenshots of the game, i thought it was set in the Matrix universe and it excited me so much! :)) I believe you wanted to give your game a different look with this color palette and i respect that decision. Though i have to say it kind of tires the eyes. I saw everything green for a while after i finished playing the game :))  Joking aside actulally i like the visual style of the game. It feels like a very old school and hardcore dungeon crawler experience. It would be nicer if there was an inventory insted of increasing stats with power ups but it's hard to implement all that mechanics in 9 days time.

I also liked how you incorporate the jam's theme. I think i've read "The Dream Quest of Unknown Kadath" years ago. I know a little about Lovecraft's "Dream- Cycle" mythos. I'm not sure it could be considered as "Cosmic Horror" like the "Ctulhu Mythos" but doesn't matter. Anyway i think it's a great setting, i also considered using this setting for the jam. I think this is why you used this particular color palette, to give  dream or nightmare look to the game visually. Also saving the cats is i think a reference to another "Dream-Cycle" story "Cats of Ultharr" it's very cool touch!

Combat is a a little straightforward but again it's impossible to create full fledged dungeon crawler game in 9 days. Also it would be great if the automap would have show us the rooms we've been to before. So that the players wouldn't be losing their sense of direction and going to the same rooms over and over again. Final words are, it's a pretty cool game with decent mechanics and polished gameplay. I really liked it. Great job and good luck!

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Thanks for the detailed feedback!  
I want to address some of it because they are very good questions and deserve answers.
1. The green palette is a reference to my first computer, the Apple IIc, which came with a monochrome, green monitor.  Definitely a nostalgia thing for me (and others).  I think Matrix was referencing this same kind of thing, as many older computers had similar green monitors.
2. Dream Quest is cosmic horror in my books, as Randolph Carter is defying the "outer gods" by seeking to find the "gods of Earth" on his quest and as a result risks being pulled into the ultimate nuclear chaos Azathoth several times throughout the story.  As we infer, this would be a fate far worse than death.
3. Inventory and better mapping would surely have been implemented, but it was not due to there only being 9 days.  It was because I started this game with only 3 days remaining in the jam :) However I rather like how things turned out being so simplified.  I think if I had more time I would have found a way to ruin the flow of the game somehow.  Not that it can't stand a few improvements...
4. Cats play a specific and important role in the Dream Quest and they save Randolph from the moon beasts, just before they are going to hand him over to Nyarlothotep (the Crawling Chaos and messenger of the "outer gods").  Randolph also accompanies the cats on their war against the zoogs, and I used this as the starting point for the game's plot.

Sorry to get so technical here!  I really do appreciate your kind words.  

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I think the first computer i have ever touched in my life was Macintosh CE in my father's workplace. Then my uncle gave me an old Macintosh LC. Aplle II is way older, i think it was released in 1981. Man i love old Macs! You are clearly much more well versed than me regarding the Lovecraft lore so i wouldn't debate with you on that! :)) You made me want to read to the whole Lovecraft collection again :)

I checked your Itch.io profile, your games look fantastic, i'm following you now. I saw Islands of Caliph on Youtube a few days ago just learned now that it was developed by you. That game is an old school masterpiece, i'm definitely buying it!

It was a great pleasure to know you and talk to you. I wish you all the best in this jam and in your future projects!

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Likewise, my friend!  Stay in touch :)