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(+1)

Simple and easy mechanics to work with, a bit to random to get a solid run though. There is a lot of restart just to get a good start to get anywhere. Like the fast movement and simplicity in attacks, no extra buttons. I would however want to decide when to use potions so they might be in inventory.

Anyhow Good work!

(+1)

totally agree on those points, in another comment I'm planning to address both those issues in a post-jam update: "However I'm thinking of making the start a *little* less random (eg. your first chest is always an energy orb) plus making the potions collectible to use at a time of your choosing."

But thanks for the additional verification that yeah these are totally needed improvements!

Mind trying the current state to playtest? (obviously your rating should still be the jam version) I've made the first two updates already, and I'm wondering if that tempers the randomness enough or if I need to do more. The post-jam version is https://tokkitron.itch.io/uliels-post-jam-update (password dcjam)