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(1 edit)

Overall, this is pretty hard but quite fun. There's an early phase where you are figuring out what all these mysterious items do, which is something I enjoy, and you definitely don't feel like a combatant. It took me a while, and I did run into one crash (while bandaging away some bleeding), but I did complete the game. You really have to manage your resources and pick and choose your battles based on what healing items you have and what damage types the monsters do.

I will say that I think equipment loot drops could use with a little tweaking, to reduce how often you run into something you already have or that is strictly inferior (the 1 ward and 3 ward necklaces, for instance, appear to coexist in some floors.) It would be nice if the healing items were more consistent, as well - so that you aren't wondering if your 5 flowers will heal 25 Will or just 5.

Also, I just assumed the gold collar was doing something - I'm kinda curious if it actually does anything?

Full playthrough here:

(+1)

Wow, congrats on winning the game! That took some dedication. I definitely wanted the game play to be more strategic and cautious so I'm glad that came across.

Yeah, all the random generation of levels could use quite a bit of work. The collar was supposed to give you a boost to your first-strike chance, so you'd have better odds of getting a hit in before the enemy does. That's related to your speed, which would have been a more important attribute if I'd managed to implement traps, since I would have rolled against your speed to see if you evaded a trap. Sadly I didn't have time to put that in.

Thanks for the video and the comments, and thanks for playing!