Thx for playing and for the feedbacks. The method i used to do the gridbased movement is not very great to be honest. zooperdan also warned me that the player moves very short distance in every move. The thing is there is no tile in my game. Player moves one unit in worldspace when you hit direction keys and i adjusted the whole level according to this system. So if i make player move 2 units evertime, i'll have to recreate the whole level from scratch. I don't understand what you mean by "queued up" sry i am not a native English speaker. For the last part i think you are not supposed to move continiously when you hold the direction buttons in classic gridbased dungeon crawlers if i am not wrong. But again, i agree movement is not very great in the game.