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This is a much bigger game than what I would have expected - although the signposting in the level is a bit lacking for its scale. The combat is reasonably tactically deep, and I like the leveling system. The overall aesthetic is pretty good, although a lot of the alleyways sort of blend into each other after awhile.

I did encounter a couple of bugs - a sword/bow textually labeled as a sword but with the graphic of a bow, and one pressure-plate-activated door whose collision didn't actually move out of the way (and generally behaved rather weirdly). Also, the ending scene bugged out and just displayed the intro text at a weird offset.

I recorded my entire (78-minute) playthrough, and you can watch it if you like:

(+1)

Wow, thanks for the feedback, there seem to be mor bugs than I thought ;)
I absolutely will watch your video, thanks for doing that!