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Moving down a straight dark path is a bit disorienting when nothing changes, you should do the "flip the floor tile every step" trick of the old games =)

The setup for the final level was fantastic, though maybe it shouldn't have been surprising, it was a delightful surprise =).

Ran into the teleport bug (still had heal/burning hands in my spell menu from coming from playing a ranger, I think), but reloading worked, although I also had to re-find the teleport spell.

The "World" info was great, I didn't always pay enough attention and it had just what I needed to know.

I really liked the art, really amazing to do all of that and the game mechanics all at once in the jam =).

The forest textures were especially great, it was cool seeing monsters through the trees.  The verticality in the library was also fun.

Thank you! Great feedback, I really appreciate it. Yeah, doing all the art and the mechanics et. all was so much work. So many hours and it cut heavily into the content. As for the flip the floor tile every step - 1000% yes. I was overly ambitious and went with "create lots of ground tiles" and of course they got cut everywhere except the library and the buildings.