Your game has potential and could really shine with some more love, the concept, I love that you added cutscenes and a proper intro, but I agree that the text is too fast to read, especially if you you to look at the pictures. Also, the protagonist looks different in every single picture, which tends to be the case when using AI. The first time I launched the game, it froze at the end of the intro and I had to alt-F4, relaunch and skip the intro to be able to play. Allowing to skip the intro is a nice touch though 🙂
I agree with others that moving is a bit tedious, it feels like you're moving half a square, and being able to hold the W key to advance would have being nice. I often got stuck in the middle of a corner and had to strafe to advance, so it didn't feel like a square grid. It also made it a bit hard to gauge if you're close enough to hit an enemy.
I was able to go completely out of bounds right after rescuing the girl, at the a corner where a shield and mace are stuck in the ground. It's also a bit too dark, which can make orientation more difficult if the dungeon where bigger.
There is clearly a lot of potential, and a lot of things you spent too much time on like the story, cutscenes and inventory can be re-used if you want to continue working on it.