On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Your game has potential and could really shine with some more love, the concept, I love that you added cutscenes and a proper intro, but I agree that the text is too fast to read, especially if you you to look at the pictures. Also, the protagonist looks different in every single picture, which tends to be the case when using AI. The first time I launched the game, it froze at the end of the intro and I had to alt-F4, relaunch and skip the intro to be able to play.  Allowing to skip the intro is a nice touch though 🙂

I agree with others that moving is a bit tedious, it feels like you're moving half a square, and being able to hold the W key to advance would have being nice. I often got stuck in the middle of a corner and had to strafe to advance, so it didn't feel like a square grid. It also made it a bit hard to gauge if you're close enough to hit an enemy.

I was able to go completely out of bounds right after rescuing the girl, at the a corner where a shield and mace are stuck in the ground. It's also a bit too dark, which can make orientation more difficult if the dungeon where bigger.

There is clearly a lot of potential, and a lot of things you spent too much time on like the story, cutscenes and inventory can be re-used if you want to continue working on it.

Hey txh very much for playing the game and for your valuably feedback!  I think i should have designed the intro cutscene so that you can go to the next slide by hitting a specific button since every person's reading speed is different. The fact that the protagonist looks different in every slide really breaks the  immersion i totally agree. I need to find a way to fix that if i'm gonna use AI for this purpose in the future. I haven't encountered the freezing bug on my play test but it could have occured when you press space once before cutscene ends. I'll try to replicate that.

Movement issue is on top of my list of "to be fixed" issues since everyone in the comments pointed that out. I mentioned it another comment, there are actually no grids for movement in my game. There's a virtual grid for enemy movement.

You went out of bounds bcs unfornutely i couldn't finish making the level. The darknesss was intentional, not just for the atmosphere but also for putting the player in a disadvantage. You need to proceed carefully without being  ambushed by the goblins, at least that was my intent if i could've realized it. Yeah i wish i haven't spent 4 days for the inventory which has no use in the current version of the game, but yes i'll use it as i keep developing the game.