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(+3)

The game is nicely unified and polished compared to Game Jam standards. I really appreciate the nice logo and UI menus, which are inspirational to me. Maybe the logo doesn't reflect the pixel art or the content of the game, but I don't think it matters that much. For example, the logo could include a TV screen or beer. 

The pixel art is well done. Just one small detail, I would suggest changing the bottle design to vertical, which is more pixel art-friendly than diagonal and the bottle will be more readable (or use a glass of tap beer).  When I tried full-screen mode on the wider screen, the dialogue menu didn't scale properly and stretched the character on the right.

The sound is perfect and creates the expected atmosphere. The music is nicely composed, but in one part I found the melodic line a little repetitive, which can frustrate the player.

The gameplay and the idea of double vision is great. I found it a bit challenging - especially on the 6th level, but I managed it. I also experienced a small bug during cutscenes where the character was moved outside the game's borders during the narrative.

Somehow didn't like the blood particles and character dying in combination with people laughing. But that is the individual, just like a taste of humour.

Overall, a perfect Game Jam performance. Congratulations on a really nice and playful game.

Thanks for playing and for the feedback!

The dialog stretching problem sounds really weird, we might want to check that out before the next jam lol.

Also the laugh track right after you die is very intentional but I agree the execution probably could have been better.