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(+3)

Added a falling sprite and other minor animation tweaks, and I've also got a basic dialogue system running! So that's all cool.

Tomorrow I'm going to further implement the dialogue system to allow for a basic back and forth as well as some sprite you fall into whenever a conversation is happening.

Currently, it just works that a dialogue box will destroy itself whenever the interact key is hit, but I'd like to establish some linked list of events that will pop dialogue boxes back and forth over the player and the dialogue object.