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apologies for the world's latest demo day feedback, i wanted to make some kind of progress before commenting but never got very far. i played a little on v55 but mostly on v55-1

  • the changes to ammo cost on v55-1 was confusing since it no longer says explicitly "1 x ammo cost" and i'm left to infer that 1/6 means 1 ammo cost, 6 shots per magazine. the rest of the HUD changes seem good, especially for quick glancing
  • i remember when i first gave feedback and didn't notice that you heal in between battles -- i think it should be more obvious when you heal a small amount on a level transition, with a pause, a visual effect, and a sound effect
  • gun crafting is very fun
  • i play Logan because his ability sounds fun but i can never find a good use for it
  • i wish there was a way i could rearrange my weapon slots
  • more crosshair options would be nice. i crank it up to maximum size with a bright color because i spend most of my time kiting with it in my peripheral vision and it'd be less clunky for me if there were the kind of crosshair options you get default in Source games
  • my biggest peeve would be that one room generation type where you go to the right (i think it's called craters?). i like it -- actually i used to hate it, but now it's fun to keep track of avoiding the mortar while fighting through -- but it feels like the same room each time i'm there and not very roguelite-ish
  • the game feels very complete and polished
  • the farthest i got so far was the room with the wizards who shoot arrows, knights, and falling boulders
(+1)

Here's the world latest reply. Thanks a lot for the feedback, a lot of good thoughts.