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(+4)

A truly cozy game with a very clever mechanic! I ended up writing over 20 pages when I played. I do think a bit of balancing is necessary though. I got into a Hearth-Old Witch-Familiar cycle of doom, and it became difficult as the game went on to find prompts I hadn't done already. I think a good place to start would be excluding the overarching category from the three-letter code. For example, Witchery has WRH, HWO, RRW, and XWR. That's four of six prompts that add another witchery patch to the grid, on top of the one that already exists! Removing the Ws from the Witchery category would provide some better balance. That's really my only complaint, I thought the prompts were fantastic and the experience was delightful. Thank you!

(+4)

I'm glad you liked the game! Thanks for the kind words and the balance notes. My goal was to weight the prompts slightly toward the themes you are already focusing on so the grid doesn't end up being completely random noise, but the feedback loop may be a little too strong.

(+4)

Oh for sure, I totally get where you're coming from. Thanks for responding! If you ever need a playtester for future versions, just let me know!