Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Liminal! 2D Running man?

Liminal is an over-the-top gameJam that focuses on nice pixel art, humor and interesting mechanics.

Visually, the game is beautiful, polished, full of various details such as menu items, text bubbles, or speech sounds. Bright colors and the whole design corresponds to the "lore" of the game, i.e. the TV show.

The humor may be too much for some people, so far I've tried the game on other people, and it's rather fitting. The idea is simple, easily communicated and fundamentally clear. At the same time, it can be easily developed further - e.g. audience voting on what will happen to the poor player, or what will happen to him. Fastening in levels. Or at the end of the escape itself (see that prehistoric film in the title)

The mechanics are both the game's strength and weakness. it's interesting, non-trivial (plus it blends in perfectly with the ingredients). I understand the intention of the "single, white dimension" but there is something about the process of "transition" between dimensions that I think could be polished even more. Maybe just slow it down a bit, add a short animation, something so the worlds don't switch so quickly. At the same time, it's sometimes a bit chaotic and you're not sure what exactly will happen.

The biggest "minus" of the game is that it cannot be played in a browser.

The only advice is - keep going. More similar games, possibly more levels of this one. Both the idea and the game have potential, several other useful mechanics are offered. And who knows, in the end, you might manage to escape from the "totally innocent" underground and from the entire reality show.

Thank you for the review!

Neither of us have seen Running man, from what I’ve seen the parallels are interesting.

Also we’ve very intentionally tried to keep everything as simple as possible, I agree that many things can be expanded and many more ideas added.

We actually thought wether to make the controls closer to a responsive movement platformer or to a slower paced puzzle game and landed somewhere inbetween, so thank you for also sharing your perspective on that.

Actually I assumed it :-) I suppose there are many new film or series which are similar and you know them better then this very old one. I just like the idea and want to emphasise it in my own strange way (plus maybe give you a hint for next levels)